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 Pilot manual for the Junker -52 (English)

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Serena Lexington

Serena Lexington


Posts : 76
Join date : 2010-08-14

Pilot manual for the Junker -52 (English) Empty
PostSubject: Pilot manual for the Junker -52 (English)   Pilot manual for the Junker -52 (English) EmptyTue Feb 28, 2012 8:46 pm

This plane has an advanced simulation script. Realism is what you will find here.
Do no expect to master this plane instantly, it needs some practice.
To let the wheels gently touch down at the beginning of the runway will be a fun challenge.
The weight and inertia of this plane will give you the sensation of a RL flight ...
You can embark your passengers and discover airlines as in the 30s.

Important information about the Junker 52

Linden counts the "temporary"mesh as real prims. Therefore the safeland system ( being able to fly over full sims) cannot function. Therefore this plane needs 527 free prims in each sim it flies over.
My testpilots and myself have flown many hours over the mainland and blake sea with it and never had any troubles because of this, but it could eventually create problems if you want to fly on full homesteads.

We are hoping that Linden will modify its regulation about temporary mesh so we can use the mesh fully to their potential.


TO REZZ THE AIRCRAFT
1 / Drag the Junker 52 from your inventory to the ground.
2 / Accept the attachment of the HUD
3/ to enter the plane you must use the "stair"button on the hud to rezz the stairs. One in front and one at the back of the plane.
4 /Enter the plane and sit on the pilot chair to pilot the plane

nb: when the plane rezzes it automatically gets a flight number that you can use for the varios ATC systems inworld.

========================================
FUNCTIONALITY
========================================
Pilot + copilot + 11 passengers (13 people total)
you can give the commands to the co-pilot.
Realistic engine start and stop (progressive to be more real)
functional dashboard ( you can fly in mouselook)
Fully animated moving parts
Retractable and functional flaps
Parking breaks
landing gear animation including gear damper system
2 exterior doors
Functional interior doors
nav lights
landing lights
cabin lights
Window curtains functional
signal for non smoking and seat belt warning


========================================
HUD CONTROLS - (green is on, red is off)
========================================
a/ stairs
b/ signal for seatbelts and smoking
c/ toggles on/off the nav lights
d/ toggles on/off the landing light
e/ toggles on/off the cabin light
f/ Default Camera
g/ Dynamic following camera (you can zoom in or out)
h/ Camera in above position ideal for taxiing
i/ blocked camera ( blocks it in the position you are in and follows the plane)


The flight instruments from left to right
1 / Airspeed indicator indicates your flight speed (in mph)
2 / Attitude indicator, shows the flight attitude
3 / Heading indicator indicates your heading (in degrees)
4 / Vertical speed indicator (VSI) indicates the rate of climb or descent (in meters / second)
5 / Altimeter indicates altitude (in meters)

Engines

a/start and stop the engines (left, middle, right)
b/speed indicators for each engine

Flaps

a/ handle ( up is in, down is out)


GPS
shows your location (only available in the flight zone where the atc from the 119.200 group is in action)
Z-map zooms out, Z + zooms the map in.



=======================
CO-PILOT
=======================

When the copilot sits down he automatically receives a HUD. Just like the pilot he is required to wear it.
The plane can be commanded by the co-pilot if you the pilots remains seated in the plane.

a/ flight commands
the pilot is the only giving and taking the commands to and from the copilot.
they cannot use page up and page down for speed at the same time. One of the 2 is in command

b/ other commands
the other commands ( lights, stairs, and so on) can be done by both at the same time. So you can split the tasks between the two of you.

=======================
FLIGHT CONTROL KEYPAD
=======================
1 / Up "arrow down" and down "arrow up"
2 / Turn right or left, respectively "right arrow" or "left arrow"
3 / Increase the power button "PgUp" to reduce the power button "PgDown"

CHAT COMMANDS

hud: Get a new hud

startl: Start the left engine
startc: start the middle engine
Startr: Start the right engine

Stopl: Stops the left engine
stopc: stops the middle engine
stopr: Stops the right engine

f: extend or retract the flaps
b: Engages or looses the brakes (until the complete stop of the aircraft )

l: Toggles nav lights
s: seat belt and cigarette signal
cl: Toggles the cabin light
ll: Toggles landing light


============================
THE FLIGHT
============================
You will be amazed by the flying behaviour quality of this airplane. You have to proceed just as if the plane was real.
If you fly with insufficient power, it will lose speed and eventually will stall.
If your speed is too high to land, you will not be able to land the aircraft.

a / Take off
Align the aircraft on take-off area and make sure nothing is in front (200 minimum).
Retract the flaps
Push the throttle to 100%
when the plane starts moving press 'arrow up" to make the tail go up. wait until you are at 90% speed to take off.

b / Cruise
Climb up to the desired altitude
Reduce engine power to 70%
Maintain your cruise speed
Attention to variation in altitude, climb = loss of speed, descent = acceleration.

c / Landing
The landing must be prepared, I recommend to not make direct approaches ...
Make a first pass parallel to the runway at an altitude of 60-80 m
Make a rectangular circuit to get the aircraft in facing of the runway at a distance of 250m (one sim)
Reduce power to 30%
Extend the flaps to slow the aircraft down (the aircraft will lose speed while increasing its lift)
Extend the landing gear and turn landing lights on
Reduce power gradually to 0% while keeping the alignment with the runway
Watch the speed, too fast you will overshoot... too slow you will stall .

NOTE: this plane requires some experience with flying in sl.
-------------------------------------------------- -----------------------

BEST SCULPTIES AND MESH RENDERING
===================
For a correct display of your sculpties, see below.
LOD debug: Debug your settings LOD is a setting that will bring up all your sculpties perfectly. Just follow these steps:

1. Open the "Advanced" menu by Ctrl-Alt-D, or Opt-Ctrl-D on Mac.
2. Select "Debug Settings" in the list.
3. In the blank field, copy and paste this text:

RenderVolumeLODFactor

4. It is recommended to choose a value between 4 and 6.

Thanks to Ghanni Lane!

===============================

Eg aircraft wants to thank Zeeva Quintessa for the lovely picture of her taken aboard the plane Wink
and Serena Lexington for test flying Smile


EG-Aircraft wishes you good flights
To better serve you, all your comments, suggestions or questions may be submitted using our website: https://egaircraft.bbactif.com

for contact in world:
Erick Gregan
Kahlan Bingyi (sales and special orders)
Serena Lexington (demo's and technical questions not answered on the website)
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